

Added optional hardcore mode that adds in an army supply system and limits the use of autoresolve.Read script explanations in-game by pressing the mission button.Changes to how culture spreads such as governors and spies now spreading culture.


Tweaked custom generals so that nearly every faction has a good selection of custom generals at game start.Overhauled the economy such that cities make more money than castles, make generally a lot less income from taxes but get boosted income from trading, farming and mining (basically making getting economy buildings and capturing trading settlements more important).Factions that hate you often decline trade rights and map info.

Made it basically impossible for the most lore breaking ceasefires/alliances/wars to happen.AA start neutral to everyone even as AI, but they generally dislike everyone and hate the Dunedain nations and Mordor.Overhauled diplomacy and faction standings.Aggression has been modified, changing how likely betrayal is depends on what kind of faction it is.Difference between castles and cities is way bigger, castles replenish troops faster while making way less money than cities.Pace has been slowed down overall allowing for longer campaigns where you try to complete the victory conditions without fighting endless spam from huge nations late game.Completely overhauled campaign AI with a focus on different faction/culture specific behavior.
